Indices Property

GraphicsDevice.Indices Property

Gets or sets index data. The default value is null.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

public IndexBuffer Indices { get; set; }

Property Value

Index data.

Exception typeCondition
ObjectDisposedException Indices was called after this GraphicsDevice was disposed.

The vertex buffer and index data of the graphics device must be set before any call to DrawIndexedPrimitives. The following example sets the index data and vertex buffer.

VertexBuffer  vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor), 8, BufferUsage.None);

vertexBuffer.SetData<VertexPositionColor>(primitiveList);

IndexBuffer  lineListIndexBuffer = new IndexBuffer(
    GraphicsDevice,
    IndexElementSize.SixteenBits,
    sizeof(short) * lineListIndices.Length,
    BufferUsage.None);

lineListIndexBuffer.SetData<short>(lineListIndices);

GraphicsDevice.Indices = lineListIndexBuffer;
GraphicsDevice.SetVertexBuffer(vertexBuffer);
GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.LineList, 0, 0, 8, 0, 7);

Xbox 360, Windows 7, Windows Vista, Windows XP

Community Additions

ADD
Show:
© 2016 Microsoft