EffectTechnique Class
Represents an effect technique.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
Creating and assigning a EffectTechnique instance for each technique in your Effect is significantly faster than using the Techniques indexed property on Effect.
To use a EffectTechnique you must:
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Create a EffectTechnique for each technique in your Effect.
public EffectTechnique texture; public EffectTechnique shadows; public EffectTechnique shadowMap;
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Assign an Effect technique to your EffectTechnique.
texture = effect.Techniques["TextureRender"]; shadowMap = effect.Techniques["ShadowMapRender"]; shadows = effect.Techniques["ShadowRender"];
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Assign your EffectTechnique to the CurrentTechnique of your Effect before drawing.
private void DrawScene(EffectTechnique technique) { MyEffect.mWorld.SetValue(terrainWorld); MyEffect.MeshTexture.SetValue(terrainTex); foreach (ModelMesh mesh in terrain.Meshes) { foreach (Effect effect in mesh.Effects) { effect.CurrentTechnique = technique; mesh.Draw(); } } }
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