EffectMaterial Class
Contains an effect subclass which is used to load data for an EffectMaterialContent type.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
For most purposes, this type can be ignored, and treated exactly like a regular effect. When an EffectMaterial type is loaded from .xnb format, its parameter values and textures are also loaded and automatically set on the effect, in addition to the HLSL shader code. Use this class to write a content pipeline extension to store materials inside a custom data type.
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