DepthStencilState.StencilWriteMask Property

Gets or sets the write mask applied to values written into the stencil buffer. The default mask is Int32.MaxValue.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in

public int StencilWriteMask { get; set; }

Property Value

Value that represents the write mask to set or get.

Xbox 360, Windows 7, Windows Vista, Windows XP

Community Additions