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BlendState Fields

XNA Game Studio 4.0

NameDescription
Public Field StaticAdditiveA built-in state object with settings for additive blend, that is adding the destination data to the source data without using alpha.
Public Field StaticAlphaBlendA built-in state object with settings for alpha blend, that is blending the source and destination data using alpha.
Public Field StaticNonPremultipliedA built-in state object with settings for blending with non-premultipled alpha, that is blending source and destination data using alpha while assuming the color data contains no alpha information.
Public Field StaticOpaqueA built-in state object with settings for opaque blend, that is overwriting the source with the destination data.

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