GameComponent Methods

Public MethodDisposeOverloaded. Immediately releases the unmanaged resources used by this object.
Public MethodEquals(Inherited from Object.)
Public MethodGetHashCode(Inherited from Object.)
Public MethodGetType(Inherited from Object.)
Public MethodInitializeCalled when the GameComponent needs to be initialized.
Public MethodToString(Inherited from Object.)
Public MethodUpdateCalled when the GameComponent needs to be updated. Override this method with component-specific update code.

Protected MethodFinalize Allows a GameComponent to attempt to free resources and perform other cleanup operations before garbage collection reclaims the GameComponent.
Protected MethodMemberwiseClone(Inherited from Object.)
Protected MethodOnEnabledChangedCalled when the Enabled property changes. Raises the EnabledChanged event.
Protected MethodOnUpdateOrderChangedCalled when the UpdateOrder property changes. Raises the UpdateOrderChanged event.

Community Additions