TextureProcessor.TextureFormat Property

Bb976033.note(en-us,XNAGameStudio.41).gifNote
This property is available only when developing for Windows.

Specifies the texture format of outputmaterials. Materials can either be left unchanged from the source asset, converted to a corresponding Color, or compressed using the appropriate DXTCompressed format.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public virtual TextureProcessorOutputFormat TextureFormat { get; set; }

Property Value

The texture format of the output.

Windows 7, Windows Vista, Windows XP

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