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SpriteFontContent Class

Provides methods and properties for managing a design-time SpriteFont Class holding packed font data.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public sealed class SpriteFontContent

This class is the output of the built-in font processors, FontDescriptionProcessor and FontTextureProcessor.

Build content in XNA Game Studio for Windows Phone 7, Xbox 360, Windows 7, Windows Vista, and Windows XP.

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