Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Note |
|---|
| This namespace is available only when developing for Windows. |
| Name | Description | |
|---|---|---|
![]() | CompiledEffectContent | Represents a compiled Effect. |
![]() | EffectProcessor | Processes a string representation to a platform-specific compiled effect. |
![]() | FontDescriptionProcessor | Provides methods to convert a font description class containing the name and size of a font into SpriteFontContent. |
![]() | FontTextureProcessor | Provides methods to convert a specially marked 2D bitmap into SpriteFontContent. |
![]() | MaterialProcessor | Builds the effects and textures of a MaterialContent object. |
![]() | ModelBoneContent | Stores design-time data for a ModelBone asset. |
![]() | ModelBoneContentCollection | A collection of ModelBoneContent objects. |
![]() | ModelContent | Stores design-time data for a Model asset. |
![]() | ModelMeshContent | Stores design-time data for a ModelMesh asset. |
![]() | ModelMeshContentCollection | A collection of ModelMeshContent objects. |
![]() | ModelMeshPartContent | Stores design-time data for a ModelMeshPart asset. |
![]() | ModelMeshPartContentCollection | Collection of ModelMeshPartContent objects. |
![]() | ModelProcessor | Processes a game asset mesh to a model content that is optimal for runtime. |
![]() | ModelTextureProcessor | Processes textures for 3D models. |
![]() | PassThroughProcessor | Provides an implementation of a no-operation processor that returns an unmodified copy of the input data. |
![]() | SongContent | Represents a processed Song object. |
![]() | SongProcessor | A custom song processor that processes an intermediate AudioContent type. |
![]() | SoundEffectContent | Represents a processed sound effect. |
![]() | SoundEffectProcessor | Provides a custom sound effect processor that processes an intermediate AudioContent type. |
![]() | SpriteFontContent | Provides methods and properties for managing a design-time SpriteFont Class holding packed font data. |
![]() | SpriteTextureProcessor | Processes textures for use as 2D sprites or user interface components. |
![]() | TextureProcessor | Provides methods for processing textures. |
![]() | VertexBufferContent | Provides methods and properties for managing a design-time vertex buffer that holds packed vertex data. |
![]() | VertexDeclarationContent | Provides methods and properties for maintaining the vertex declaration data of a VertexContent. |
![]() | VideoProcessor | Processes videos for playback within a game. |
| Name | Description | |
|---|---|---|
![]() | EffectProcessorDebugMode | Specifies how debugging of effects is to be supported in PIX. |
![]() | MaterialProcessorDefaultEffect | Specifies the default effect type. |
![]() | TextureProcessorOutputFormat | Specifies the target output (of type SurfaceFormat) of the texture processor. |
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