NodeContent.Transform Property

Bb199539.note(en-us,XNAGameStudio.41).gifNote
This property is available only when developing for Windows.
Gets the transform matrix of the scene.

The transform matrix defines a local coordinate system for the content in addition to any children of this object.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public Matrix Transform { get; set; }

Property Value

Transform matrix used by the scene.

Windows 7, Windows Vista, Windows XP

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