MaterialContent Class

Provides methods and properties for maintaining a collection of named texture references.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public class MaterialContent : ContentItem

In addition to texture references, opaque data values are stored in the OpaqueData property of the base class.

Build content in XNA Game Studio for Windows Phone 7, Xbox 360, Windows 7, Windows Vista, and Windows XP.

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