Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Note |
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| This namespace is available only when developing for Windows. |
| Name | Description | |
|---|---|---|
![]() | AlphaTestMaterialContent | Provides properties for modifying an effect that supports alpha testing. |
![]() | AnimationChannel | Provides methods and properties for maintaining an animation channel. |
![]() | AnimationChannelDictionary | Collection of animation data channels, one per bone or rigid object. |
![]() | AnimationContent | Provides properties for maintaining an animation. |
![]() | AnimationContentDictionary | Collection of named animations. |
![]() | AnimationKeyframe | Provides methods and properties for managing a keyframe. |
![]() | BasicMaterialContent | Provides properties for modifying a traditional fixed-function–style material, as supported by most 3D modeling packages. |
![]() | BitmapContent | Provides properties and methods for creating and maintaining a bitmap resource. |
![]() | BoneContent | Represents an animation skeleton. |
![]() | BoneWeightCollection | Collection of bone weights of a vertex. |
![]() | DualTextureMaterialContent | Provides properties for modifying an effect that supports two-layer multitexturing. |
![]() | Dxt1BitmapContent | Provides methods and properties for managing compressed textures (DXT1). |
![]() | Dxt3BitmapContent | Provides methods and properties for managing compressed textures (DXT3). |
![]() | Dxt5BitmapContent | Provides methods and properties for managing compressed textures (DXT5). |
![]() | DxtBitmapContent | Provides methods and properties for managing compressed textures (DXT1, DXT3, DXT5). |
![]() | EffectContent | Contains the source code for a DirectX Effect, loaded from a .fx file. |
![]() | EffectMaterialContent | Provides support for representing DirectX Effect materials. |
![]() | EnvironmentMapMaterialContent | Provides properties for modifying an effect that supports environment mapping. |
![]() | FontDescription | Provides information to the FontDescriptionProcessor describing which font to rasterize, which font size to utilize, and which Unicode characters to include in the processor output. |
![]() | GeometryContent | Provides properties that define various aspects of a geometry batch. |
![]() | GeometryContentCollection | Provides methods for maintaining a collection of geometry batches that make up a mesh. |
![]() | IndexCollection | Provides methods for maintaining a list of index values. |
![]() | IndirectPositionCollection | Provides methods for maintaining a list of vertex positions. |
![]() | MaterialContent | Provides methods and properties for maintaining a collection of named texture references. |
![]() | MeshBuilder | Provides support for writing a custom importer for mesh objects. |
![]() | MeshContent | Provides properties and methods that define various aspects of a mesh. |
![]() | MeshHelper | Provides methods for manipulating mesh data. |
![]() | MipmapChain | Provides methods for accessing a mipmap chain. |
![]() | MipmapChainCollection | Provides methods for maintaining a mipmap chain. |
![]() | NodeContent | Provides a base class for graphics types that define local coordinate systems. |
![]() | NodeContentCollection | Provides a collection of all NodeContent objects in a spatial hierarchy. |
![]() | PixelBitmapContent | Provides methods for maintaining a 2D array of pixel values. |
![]() | PositionCollection | Provides a collection of vertex position values. |
![]() | SkinnedMaterialContent | Provides properties for modifying an effect for rendering skinned character models. |
![]() | Texture2DContent | Represents a regular two-dimensional texture. |
![]() | Texture3DContent | Represents a three-dimensional volume texture. |
![]() | TextureContent | Provides a base class for all texture objects. |
![]() | TextureCubeContent | Provides validation for a cube map texture, which contains an array of six image faces. |
![]() | TextureReferenceDictionary | Provides a collection of named references to texture files. |
![]() | VectorConverter | Provides methods for converting data between different packed vector representations. |
![]() | VertexChannel | Provides methods and properties for maintaining a vertex channel. |
![]() | VertexChannel | Provides methods and properties for maintaining a vertex channel. |
![]() | VertexChannelCollection | Provides methods and properties for managing a list of vertex data channels. |
![]() | VertexChannelNames | Provides properties for managing a collection of vertex channel names. |
![]() | VertexContent | Provides methods and properties for maintaining the vertex data of a GeometryContent. |
| Name | Description | |
|---|---|---|
![]() | BoneWeight | Provides properties for managing a bone weight. |
| Name | Description | |
|---|---|---|
![]() | FontDescriptionStyle | Flags that describe style information to be applied to text. |
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