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ContentProcessorContext Class

Bb195445.note(en-us,XNAGameStudio.41).gifNote
This class is available only when developing for Windows.
Provides access to custom processor parameters, methods for converting member data, and triggering nested builds.

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public abstract class ContentProcessorContext

The context object, passed into a content processor, indicates any custom parameters or requests. For instance, a mesh processor could use this to force any textures used by the processor to be built when the mesh object is built.

Windows 7, Windows Vista, Windows XP

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