ContentProcessorContext Class

Provides access to custom processor parameters, methods for converting member data, and triggering nested builds.

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public abstract class ContentProcessorContext

The context object, passed into a content processor, indicates any custom parameters or requests. For instance, a mesh processor could use this to force any textures used by the processor to be built when the mesh object is built.

Build content in XNA Game Studio for Windows Phone 7, Xbox 360, Windows 7, Windows Vista, and Windows XP.

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