SoundEffect Constructor

Initializes a new instance of SoundEffect, which provides the ability to load audio data for sound effects.

This member is overloaded. For complete information about this member, including syntax, usage, and examples, click a name in the overload list.

  Name Description
Public method SoundEffect(Byte[], Int32, AudioChannels) Initializes a new instance of SoundEffect based on an audio buffer, sample rate, and number of audio channels.
Public method SoundEffect(Byte[], Int32, Int32, Int32, AudioChannels, Int32, Int32) Initializes a new instance of SoundEffect with specified parameters such as audio sample rate, channels, looping criteria, and a buffer to hold the audio.
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