Microsoft.Xna.Framework.Audio Namespace
Contains low-level application programming interface (API) methods that can load and manipulate
XACT-created project and content files to play audio.
| Name | Description | |
|---|---|---|
![]() | AudioEmitter | Represents a 3D audio emitter. |
![]() | AudioEngine | Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects. |
![]() | AudioListener | Represents a 3D audio listener. |
![]() | Cue | Defines methods for managing the playback of sounds. |
![]() | DynamicSoundEffectInstance | Provides properties, methods, and events for play back of the audio buffer. |
![]() | InstancePlayLimitException | The exception that is thrown when there is an attempt to play more than the platform specific maximum SoundEffectInstance sounds concurrently. |
![]() | Microphone | Provides properties, methods, and fields and events for capturing audio data with microphones. |
![]() | NoAudioHardwareException | The exception that is thrown when no audio hardware is present, or when audio hardware is installed, but the device drivers for the audio hardware are not present or enabled. |
![]() | NoMicrophoneConnectedException | The exception that is thrown when Microphone API calls are made on a disconnected microphone. |
![]() | SoundBank | Represents a sound bank, which is a collection of cues. |
![]() | SoundEffect | Provides a loaded sound resource. |
![]() | SoundEffectInstance | Provides a single playing, paused, or stopped instance of a SoundEffect sound. |
![]() | WaveBank | Represents a wave bank, which is a collection of wave files. |
| Name | Description | |
|---|---|---|
![]() | AudioCategory | Represents a particular category of sounds. |
![]() | RendererDetail | Represents an audio renderer, which is a device that can render audio to a user. |
| Name | Description | |
|---|---|---|
![]() | AudioChannels | Defines the number of channels in the audio data. |
![]() | AudioStopOptions | Controls how Cue objects should stop when Stop is called. |
![]() | MicrophoneState | Current state of the Microphone audio capture (started or stopped). |
![]() | SoundState | Current state (playing, paused, or stopped) of a SoundEffectInstance. |
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