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Vector3 Structure

Describes and manipulates a vector in three-dimensional (3-D) space.

Namespace:  Microsoft.WindowsMobile.DirectX
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public struct Vector3

The following example demonstrates how to use a Vector3 structure.

// Set up the view matrix. A view matrix can be defined given an eye point, 
// a point to look at, and a direction indicating which way is up. Here, you set 
// the eye five units back along the z-axis and up three units, look at the 
// origin, and define "up" to be in the y-direction.
device.Transform.View = Matrix.LookAtLH(new Vector3(0.0f, 3.0f, -5.0f), new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f));

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
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