Vector3 Structure
.NET Framework 3.0
Describes and manipulates a vector in three-dimensional (3-D) space.
Namespace: Microsoft.WindowsMobile.DirectX
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Microsoft.WindowsMobile.DirectX Namespace
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
The following example demonstrates how to use a Vector3 structure. This example is taken from the Direct3D Mobile Matrices Sample.
// Set up the view matrix. A view matrix can be defined given an eye point, // a point to look at, and a direction indicating which way is up. Here, you set // the eye five units back along the z-axis and up three units, look at the // origin, and define "up" to be in the y-direction. device.Transform.View = Matrix.LookAtLH(new Vector3(0.0f, 3.0f, -5.0f), new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f));
Reference
Vector3 MembersMicrosoft.WindowsMobile.DirectX Namespace
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