Matrix Methods
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The Matrix type exposes the following members.
Methods
Name | Description | |
---|---|---|
Add | Adds two matrices. | |
AffineTransformation2D | Builds a 2-D affine transformation matrix in the xy plane. | |
Equals | Returns a value that indicates whether the current instance is equal to a specified object. (Overrides ValueType.Equals(Object).) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Returns the hash code for the current instance. (Overrides ValueType.GetHashCode().) | |
GetType | Gets the type of the current instance. (Inherited from Object.) | |
Invert | Overloaded. Calculates the inverse of a matrix. | |
LookAtLH | Builds a left-handed look-at matrix. | |
LookAtRH | Builds a right-handed look-at matrix. | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Multiply | Overloaded. Determines the product of two matrices. | |
MultiplyTranspose | Overloaded. Calculates the transposed product of two matrices. | |
OrthoLH | Builds a left-handed orthogonal projection matrix. | |
OrthoOffCenterLH | Builds a customized, left-handed orthogonal projection matrix. | |
OrthoOffCenterRH | Builds a customized, right-handed orthogonal projection matrix. | |
OrthoRH | Builds a right-handed orthogonal projection matrix. | |
PerspectiveFovLH | Builds a left-handed perspective projection matrix based on a field of view. | |
PerspectiveFovRH | Builds a right-handed perspective projection matrix based on a field of view (FOV). | |
PerspectiveLH | Builds a left-handed perspective projection matrix. | |
PerspectiveOffCenterLH | Builds a customized, left-handed perspective projection matrix. | |
PerspectiveOffCenterRH | Builds a customized, right-handed perspective projection matrix. | |
PerspectiveRH | Builds a right-handed perspective projection matrix. | |
RotationAxis | Rotates the matrix around an arbitrary axis. | |
RotationQuaternion | Builds a matrix from a quaternion. | |
RotationX | Builds a matrix that rotates around the x-axis. | |
RotationY | Builds a matrix that rotates around the y-axis. | |
RotationYawPitchRoll | Builds a matrix with a specified yaw, pitch, and roll. | |
RotationZ | Builds a matrix that rotates around the z-axis. | |
Scaling | Overloaded. Builds a matrix that scales along the x-axis, y-axis, and z-axis. | |
Subtract | Subtracts one matrix from another. | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Transformation | Builds a transformation matrix. | |
Transformation2D | Builds a 2-D transformation matrix in the xy plane. | |
Translation | Overloaded. Builds a matrix using specified offsets. | |
TransposeMatrix | Returns the matrix transpose of a given matrix. |
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