# Matrix.LookAtLH Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Builds a left-handed look-at matrix.

Namespace:  Microsoft.WindowsMobile.DirectX
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

## Syntax

```public static Matrix LookAtLH(
Vector3 cameraPosition,
Vector3 cameraTarget,
Vector3 cameraUpVector
)
```

#### Parameters

cameraPosition
Type: Microsoft.WindowsMobile.DirectX.Vector3
A Vector3 structure that defines the camera point. This value is used in translation.
cameraTarget
Type: Microsoft.WindowsMobile.DirectX.Vector3
A Vector3 structure that defines the camera look-at target.
cameraUpVector
Type: Microsoft.WindowsMobile.DirectX.Vector3
A Vector3 structure that defines the up direction of the current world, usually [0, 1, 0].

#### Return Value

Type: Microsoft.WindowsMobile.DirectX.Matrix
A Matrix structure that is a left-handed look-at matrix.

## Remarks

This method uses the following formula to compute the returned matrix.

```zaxis = normal(cameraTarget - cameraPosition)
xaxis = normal(cross(cameraUpVector, zaxis))
yaxis = cross(zaxis, xaxis)
xaxis.x           yaxis.x           zaxis.x          0
xaxis.y           yaxis.y           zaxis.y          0
xaxis.z           yaxis.z           zaxis.z          0
-dot(xaxis, cameraPosition)  -dot(yaxis, cameraPosition)  -dot(zaxis, cameraPosition)  1

```

## Examples

The following example demonstrates how to use the LookAtLH method. This example is taken from the Direct3D Mobile Matrices Sample in the Windows Software Development Kit (SDK).

```
// Set up the view matrix. A view matrix can be defined given an eye point,
// a point to look at, and a direction indicating which way is up. Here, you set
// the eye five units back along the z-axis and up three units, look at the
// origin, and define "up" to be in the y-direction.
device.Transform.View = Matrix.LookAtLH(new Vector3(0.0f, 3.0f, -5.0f), new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f));

```

## Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

## Version Information

#### .NET Compact Framework

Supported in: 3.5, 2.0