VertexFormats Enumeration
.NET Framework 2.0
Describes values that define a vertex format used to describe the contents of vertices that are stored interleaved in a single data stream.
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3DAssembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
| Member name | Description | |
|---|---|---|
![]() | Diffuse | Vertex format includes a diffuse color component. |
![]() | Normal | Vertex format includes a vertex normal vector. This value cannot be used with the Transformed flag. |
![]() | NormalFixed | Same as Normal, but for fixed point math operations. |
![]() | NormalMask | Mask for normal bits. |
![]() | Position | Mask for position bits. |
![]() | PositionFixed | Same as Position, but for fixed point math operations. |
![]() | PositionMask | Mask for position bits. |
![]() | PositionNormal | Vertex format includes a vertex normal vector. This value cannot be used with the Transformed value. |
![]() | PositionNormalFixed | Same as PositionNormal, but for fixed point math operations. |
![]() | Specular | Vertex format includes a specular color component. |
![]() | Texture0 | No texture coordinate sets for this vertex. The values for these flags are not sequential. |
![]() | Texture1 | One texture coordinate set for this vertex. The values for these flags are not sequential. |
![]() | Texture2 | Two texture coordinate sets for this vertex. The values for these flags are not sequential. |
![]() | Texture3 | Three texture coordinate sets for this vertex. The values for these flags are not sequential. |
![]() | Texture4 | Four texture coordinate sets for this vertex. The values for these flags are not sequential. |
![]() | TextureCountMask | Mask value for texture flag bits. |
![]() | TextureCountShift | Number of bits by which to shift an integer value that identifies the number of texture coordinates for a vertex. |
![]() | Transformed | Mask value for texture flag bits. |
![]() | TransformedFixed | Same as Transformed, but for fixed point math operations. |
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Reference
Microsoft.WindowsMobile.DirectX.Direct3D NamespaceOther Resources
Mobile Direct3D ProgrammingCommunity Additions
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