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VertexBuffer Class

Manipulates vertex buffer resources.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public class VertexBuffer : Resource, 
	IDisposable

This object inherits additional functionality from the Resource object.

The following code example creates a vertex buffer for storing vertices.

// This code example is taken from the 
// Direct3D Mobile Vertices Sample 
// of the .NET Compact Framework Samples in the SDK. 

    private void OnCreateDevice(object sender, EventArgs e)
    {
        Device dev = (Device)sender;
        // Now Create the VB
        vertexBuffer = new VertexBuffer(typeof(CustomVertex.TransformedColored), 3, dev, 0, CustomVertex.TransformedColored.Format, Pool.Managed);
        vertexBuffer.Created += new System.EventHandler(this.OnCreateVertexBuffer);
        this.OnCreateVertexBuffer(vertexBuffer, null);
    }

System.Object
  Microsoft.WindowsMobile.DirectX.Direct3D.Resource
    Microsoft.WindowsMobile.DirectX.Direct3D.VertexBuffer

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0

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