VertexBuffer Class
.NET Framework 2.0
Manipulates vertex buffer resources.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
The following code example creates a vertex buffer for storing vertices.
' This code example is taken from the ' Direct3D Mobile Vertices Sample ' of the .NET Compact Framework Samples ' in the .NET Framework SDK Samples. Public Sub OnCreateDevice(ByVal sender As Object, ByVal e As EventArgs) Dim dev As Device = CType(sender, Device) ' Create the vertex buffer. vertexBuffer = New VertexBuffer(GetType(CustomVertex.TransformedColored), 3, dev, 0, CustomVertex.TransformedColored.Format, Pool.Managed) AddHandler vertexBuffer.Created, AddressOf Me.OnCreateVertexBuffer Me.OnCreateVertexBuffer(vertexBuffer, Nothing) End Sub
System.Object
Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
Microsoft.WindowsMobile.DirectX.Direct3D.Resource
Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
Microsoft.WindowsMobile.DirectX.Direct3D.VertexBuffer
Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
Microsoft.WindowsMobile.DirectX.Direct3D.Resource
Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
Microsoft.WindowsMobile.DirectX.Direct3D.VertexBuffer
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
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