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Vector3Fixed Structure
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Vector3Fixed Structure

Represents a vector in three-dimensional (3-D) space.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public struct Vector3Fixed

This class is provided for fixed-point math operations.

The following code example shows how to use a Vector3Fixed structure.

// This example is taken from the 
// Direct3D Mobile Fixed Point Lighting Sample 
// of the .NET Compact Framework Samples in the SDK. 

switch(device.LightsFixed[2].Type)
    {
        case LightType.Point:
            device.LightsFixed[2].Position =
                new Vector3Fixed(4.5f * x, 4.5f * y, 4.5f * z);
            device.LightsFixed[2].Attenuation1  = 0.4f;
            break;
        case LightType.Directional:
            device.LightsFixed[2].Direction =
                new Vector3Fixed(x, y, z);
            break;
    }
        device.LightsFixed[2].Update();

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0

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