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Vector3Fixed Structure

Represents a vector in three-dimensional (3-D) space.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public struct Vector3Fixed
public final class Vector3Fixed extends ValueType
Not applicable.

This class is provided for fixed-point math operations.

The following code example shows how to use a Vector3Fixed structure.

// This example is taken from the
// Direct3D Mobile Fixed Point Lighting Sample
// of the .NET Compact Framework Samples in the SDK.

        case LightType.Point:
            device.LightsFixed[2].Position =
                new Vector3Fixed(4.5f * x, 4.5f * y, 4.5f * z);
            device.LightsFixed[2].Attenuation1  = 0.4f;
        case LightType.Directional:
            device.LightsFixed[2].Direction =
                new Vector3Fixed(x, y, z);

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Compact Framework

Supported in: 2.0