TextureStateManager.MipMapLevelOfDetailBias Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Retrieves or sets the mipmap level of detail (LOD) bias.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property MipMapLevelOfDetailBias As Single
    Get
    Set
'Usage
Dim instance As TextureStateManager
Dim value As Single

value = instance.MipMapLevelOfDetailBias

instance.MipMapLevelOfDetailBias = value
public float MipMapLevelOfDetailBias { get; set; }
public:
property float MipMapLevelOfDetailBias {
    float get ();
    void set (float value);
}
member MipMapLevelOfDetailBias : float32 with get, set

Property Value

Type: System.Single
A float representing the mipmap level of detail (LOD) bias.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

TextureStateManager Class

TextureStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace