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TextureLoader Class
Visual Studio 2008
Contains functions for loading textures.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
The following code example demonstrates how to load a texture.
' This code example is taken from the ' Direct3D Mobile Texture Sample of the ' .NET Compact Framework samples. ' Called whenever the rendering device is reset. Private Sub OnResetDevice(ByVal sender As Object, ByVal e As EventArgs) Dim dev As Device = CType(sender, Device) ' Turn off culling, to see the front and back of the triangle. dev.RenderState.CullMode = Cull.None ' Turn off D3D lighting. dev.RenderState.Lighting = False ' Turn on the ZBuffer. dev.RenderState.ZBufferEnable = True ' Turn on perspective correction for textures ' This provides a more accurate visual at the cost ' of a small performance overhead. dev.RenderState.TexturePerspective = True ' Now create the texture. texture = TextureLoader.FromStream(dev, _ [Assembly].GetExecutingAssembly().GetManifestResourceStream("Texture.Content.Banana.bmp")) End Sub
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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