TextureCoordinateIndex Enumeration
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Defines the supported texture coordinate index values.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
| Member name | Description | |
|---|---|---|
![]() | PassThru | Uses the specified texture coordinates contained in the vertex format. This value resolves to 0. |
![]() | CameraSpaceNormal | Uses the vertex normal, transformed to camera space, as the input texture coordinates for the current stage's texture transformation. |
![]() | CameraSpacePosition | Uses the vertex position, transformed to camera space, as the input texture coordinates for the current stage's texture transformation. |
![]() | CameraSpaceReflectionVector | Uses the reflection vector, transformed to camera space, as the input texture coordinate for the current stage's texture transformation. The reflection vector is computed from the input vertex position and normal vector. |
This enumeration is used by the TextureCoordinateIndex property of a TextureStateManager.
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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