TextureCoordinateIndex Enumeration
.NET Framework 2.0
Defines the supported texture coordinate index values.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
| Member name | Description | |
|---|---|---|
![]() | CameraSpaceNormal | Uses the vertex normal, transformed to camera space, as the input texture coordinates for the current stage's texture transformation. |
![]() | CameraSpacePosition | Uses the vertex position, transformed to camera space, as the input texture coordinates for the current stage's texture transformation. |
![]() | CameraSpaceReflectionVector | Uses the reflection vector, transformed to camera space, as the input texture coordinate for the current stage's texture transformation. The reflection vector is computed from the input vertex position and normal vector. |
![]() | PassThru | Uses the specified texture coordinates contained in the vertex format. This value resolves to 0. |
This enumeration is used by the TextureCoordinateIndex property of a TextureStateManager.
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Reference
Microsoft.WindowsMobile.DirectX.Direct3D NamespaceOther Resources
Mobile Direct3D ProgrammingCommunity Additions
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