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Defines the supported texture arguments.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
|Mask value for all arguments; not used when setting texture arguments.|
|Specifies the diffuse color interpolated from vertex components during Gouraud shading. If the vertex does not contain a diffuse color, the default color is 0xFFFFFFFF. Permissions are read-only.|
|Gets the current element in the collection.|
|Contains the texture color for the current texture stage. Permissions are read-only.|
|Specifies the texture factor set in the RenderStateManager.TextureFactor property. Permissions are read-only.|
|Specifies the specular color interpolated from vertex components during Gouraud shading. If the vertex does not contain a specular color, the default color is 0xFFFFFFFF. Permissions are read-only.|
|Specifies a temporary register color for read or write. This field is supported if the SupportsTextureStageStateArgumentTemp value for a DeviceCaps is present. The default value for the register is (0.0, 0.0, 0.0, 0.0). Permissions are read/write.|
|Mask for option bits. These are the and flags.|
|Take the complement, or 1.0 - x. This is a read modifier.|
|Replicate the alpha value to the color components. During sampling, this value acts as a read modifier.|
An argument flag can be combined with a modifier, but two argument flags cannot be combined.
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.