Texture Class
.NET Framework 3.0
Manipulates a texture resource.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Microsoft.WindowsMobile.DirectX.Direct3D Namespace
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
This object inherits functionality from BaseTexture.
The following code example shows how to use a texture.
// This code example is taken from the // Direct3D Mobile Texture Sample of the // .NET Compact Framework Samples in the SDK // Called whenever the rendering device is reset void OnResetDevice(object sender, EventArgs e) { Device dev = (Device)sender; // Turn off culling, so we see the front and back of the triangle dev.RenderState.CullMode = Cull.None; // Turn off D3D lighting dev.RenderState.Lighting = false; // Turn on the ZBuffer dev.RenderState.ZBufferEnable = true; // Turn on perspective correction for textures // This provides a more accurate visual at the cost // of a small performance overhead dev.RenderState.TexturePerspective = true; // Now create our texture texture = TextureLoader.FromStream(dev, Assembly.GetExecutingAssembly().GetManifestResourceStream( "Texture.Content.Banana.bmp")); }
System.Object
Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
Microsoft.WindowsMobile.DirectX.Direct3D.Resource
Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
Microsoft.WindowsMobile.DirectX.Direct3D.Texture
Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
Microsoft.WindowsMobile.DirectX.Direct3D.Resource
Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
Microsoft.WindowsMobile.DirectX.Direct3D.Texture
Reference
Texture MembersMicrosoft.WindowsMobile.DirectX.Direct3D Namespace
Other Resources
Direct3D ProgrammingCommunity Additions
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