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Texture Class

Manipulates a texture resource.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public class Texture : BaseTexture, IDisposable
public class Texture extends BaseTexture implements IDisposable
public class Texture extends BaseTexture implements IDisposable
Not applicable.

This object inherits functionality from BaseTexture.

The following code example shows how to use a texture.

// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the SDK

// Called whenever the rendering device is reset
void OnResetDevice(object sender, EventArgs e)
    Device dev = (Device)sender;
    // Turn off culling, so we see the front and back of the triangle
    dev.RenderState.CullMode = Cull.None;
    // Turn off D3D lighting
    dev.RenderState.Lighting = false;
    // Turn on the ZBuffer
    dev.RenderState.ZBufferEnable = true;
    // Turn on perspective correction for textures
    // This provides a more accurate visual at the cost
    // of a small performance overhead
    dev.RenderState.TexturePerspective = true;
    // Now create our texture

    texture = TextureLoader.FromStream(dev,

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Compact Framework

Supported in: 2.0