Texture Class

Manipulates a texture resource.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

'Declaration
Public Class Texture
	Inherits BaseTexture
	Implements IDisposable
'Usage
Dim instance As Texture

public class Texture extends BaseTexture implements IDisposable
public class Texture extends BaseTexture implements IDisposable

This object inherits functionality from BaseTexture.

The following code example shows how to use a texture.

' This code example is taken from the
' Direct3D Mobile Texture Sample of the
' .NET Compact Framework Samples in the
' .NET Framework SDK

' Called whenever the rendering device is reset
Sub OnResetDevice(ByVal sender As Object, ByVal e As EventArgs) 
    Dim dev As Device = CType(sender, Device)
    ' Turn off culling, so we see the front and back of the triangle.
    dev.RenderState.CullMode = Cull.None
    ' Turn off D3D lighting.
    dev.RenderState.Lighting = False
    ' Turn on the ZBuffer.
    dev.RenderState.ZBufferEnable = True
    ' Turn on perspective correction for textures.
    ' This provides a more accurate visual at the cost
    ' of a small performance overhead.
    dev.RenderState.TexturePerspective = True
    ' Now create the texture.
    texture = TextureLoader.FromStream(dev, _
      [Assembly].GetExecutingAssembly().GetManifestResourceStream("Texture.Content.Banana.bmp"))

End Sub


Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0

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