SurfaceCaps Structure

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Represents information about surface capabilities.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public struct SurfaceCaps

The following code example shows how to use a SurfaceCaps structure.

// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the SDK.

// Called whenever the rendering device is created
void OnCreateDevice(object sender, EventArgs e)
    Pool vertexBufferPool;
    Caps caps;
    Device dev = (Device)sender;

    // Get the device capabilities

    caps = dev.DeviceCaps;

    if (caps.SurfaceCaps.SupportsVidVertexBuffer)
        vertexBufferPool = Pool.VideoMemory;
        vertexBufferPool = Pool.SystemMemory;

    // Now create the vertex buffer.
    vertexBuffer = new VertexBuffer(
        typeof(CustomVertex.PositionNormalTextured), 100, dev,
        Usage.WriteOnly, CustomVertex.PositionNormalTextured.Format,
    vertexBuffer.Created += new System.EventHandler(
    this.OnCreateVertexBuffer(vertexBuffer, null);

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0