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SurfaceCaps Structure

Represents information about surface capabilities.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Public Structure SurfaceCaps
Dim instance As SurfaceCaps

The following code example shows how to use a SurfaceCaps structure.

' This code example is taken from the 
' Direct3D Mobile Texture Sample of the 
' .NET Compact Framework Samples in the SDK. 

' Called whenever the rendering device is created 
Private Sub OnCreateDevice(ByVal sender As Object, ByVal e As EventArgs) 
    Dim vertexBufferPool As Pool
    Dim caps As Caps
    Dim dev As Device = CType(sender, Device)

    ' Get the device capabilities
    caps = dev.DeviceCaps

    If caps.SurfaceCaps.SupportsVidVertexBuffer Then
        vertexBufferPool = Pool.VideoMemory
        vertexBufferPool = Pool.SystemMemory
    End If  
    ' Now create the vertex buffer
    vertexBuffer = New VertexBuffer(GetType(CustomVertex.PositionNormalTextured), 100, dev, Usage.WriteOnly, CustomVertex.PositionNormalTextured.Format, vertexBufferPool)
    AddHandler vertexBuffer.Created, AddressOf Me.OnCreateVertexBuffer
    Me.OnCreateVertexBuffer(vertexBuffer, Nothing)

End Sub

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0