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SurfaceCaps Structure
Visual Studio 2008
Represents information about surface capabilities.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
The following code example shows how to use a SurfaceCaps structure.
' This code example is taken from the ' Direct3D Mobile Texture Sample of the ' .NET Compact Framework Samples in the SDK. ' ' Called whenever the rendering device is created Private Sub OnCreateDevice(ByVal sender As Object, ByVal e As EventArgs) Dim vertexBufferPool As Pool Dim caps As Caps Dim dev As Device = CType(sender, Device) ' Get the device capabilities caps = dev.DeviceCaps If caps.SurfaceCaps.SupportsVidVertexBuffer Then vertexBufferPool = Pool.VideoMemory Else vertexBufferPool = Pool.SystemMemory End If ' Now create the vertex buffer vertexBuffer = New VertexBuffer(GetType(CustomVertex.PositionNormalTextured), 100, dev, Usage.WriteOnly, CustomVertex.PositionNormalTextured.Format, vertexBufferPool) AddHandler vertexBuffer.Created, AddressOf Me.OnCreateVertexBuffer Me.OnCreateVertexBuffer(vertexBuffer, Nothing) End Sub
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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