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SurfaceCaps Structure

Represents information about surface capabilities.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public struct SurfaceCaps
public final class SurfaceCaps extends ValueType
Not applicable.

The following code example shows how to use a SurfaceCaps structure.

// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the SDK.

// Called whenever the rendering device is created
void OnCreateDevice(object sender, EventArgs e)
    Pool vertexBufferPool;
    Caps caps;
    Device dev = (Device)sender;

    // Get the device capabilities

    caps = dev.DeviceCaps;

    if (caps.SurfaceCaps.SupportsVidVertexBuffer)
        vertexBufferPool = Pool.VideoMemory;
        vertexBufferPool = Pool.SystemMemory;

    // Now create the vertex buffer.
    vertexBuffer = new VertexBuffer(
        typeof(CustomVertex.PositionNormalTextured), 100, dev,
        Usage.WriteOnly, CustomVertex.PositionNormalTextured.Format,
    vertexBuffer.Created += new System.EventHandler(
    this.OnCreateVertexBuffer(vertexBuffer, null);

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Compact Framework

Supported in: 2.0