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Provides methods and properties that simplify the process of drawing sprites using Direct3D.
The following tables list the members exposed by the Sprite type.
(see also Protected Methods )
|Begin||Prepares a device for drawing sprites.|
|Dispose||Releases all resources used by the Sprite.|
|Draw||Overloaded. Adds a sprite to the list of batched sprites.|
|End||Restores the device to the state it was in before Begin was called.|
|Equals||Overloaded. Determines whether two Object instances are equal. (inherited from Object)|
|Flush||Forces all batched sprites to be submitted to the device.|
|GetHashCode||Serves as a hash function for a particular type. (inherited from Object)|
|GetType||Gets the Type of the current instance. (inherited from Object)|
|OnLostDevice||Releases all references to video memory resources and deletes all state blocks.|
|OnResetDevice||Called internally when the device enters a lost state.http://csel.cs.colorado.edu/~faller/Isis/doc_html/classGraphicsEngine.html|
|ReferenceEquals||Determines whether the specified Object instances are the same instance. (inherited from Object)|
|SetWorldViewLH||Sets the left-handed world-view transform for a sprite.|
|SetWorldViewRH||Sets the right-handed world-view transform for a sprite.|
|ToString||Returns a String that represents the current Object. (inherited from Object)|
Other ResourcesDirect3D Programming
How to: Use Sprites