Sprite.Begin Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Prepares a device for drawing sprites.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public void Begin(
	SpriteFlags flags


Type: Microsoft.WindowsMobile.DirectX.Direct3D.SpriteFlags
Combination of zero or more values from SpriteFlags that describe sprite rendering options.


The method call is invalid. For example, a method's parameter may contain an invalid value.


Direct3D could not allocate sufficient memory to complete the call.

This method must be called from inside of a BeginScene and EndScene pair of a Device.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0