Sprite.Begin Method

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Prepares a device for drawing sprites.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public void Begin(
	SpriteFlags flags
)

Parameters

flags
Type: Microsoft.WindowsMobile.DirectX.Direct3D.SpriteFlags
Combination of zero or more values from SpriteFlags that describe sprite rendering options.

ExceptionCondition
InvalidCallException

The method call is invalid. For example, a method's parameter may contain an invalid value.

OutOfMemoryException

Direct3D could not allocate sufficient memory to complete the call.

This method must be called from inside of a BeginScene and EndScene pair of a Device.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
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