Resource Class
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Queries and prepares resources.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
To create a texture resource, use a Texture. To create a geometry-oriented resource, use a IndexBuffer or VertexBuffer.
System::Object
Microsoft.WindowsMobile.DirectX.Direct3D::Resource
Microsoft.WindowsMobile.DirectX.Direct3D::BaseTexture
Microsoft.WindowsMobile.DirectX.Direct3D::IndexBuffer
Microsoft.WindowsMobile.DirectX.Direct3D::VertexBuffer
Microsoft.WindowsMobile.DirectX.Direct3D::Resource
Microsoft.WindowsMobile.DirectX.Direct3D::BaseTexture
Microsoft.WindowsMobile.DirectX.Direct3D::IndexBuffer
Microsoft.WindowsMobile.DirectX.Direct3D::VertexBuffer
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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