RenderStateManager.ZBufferEnable Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Enables or disables depth buffering.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property ZBufferEnable As Boolean
    Get
    Set
'Usage
Dim instance As RenderStateManager
Dim value As Boolean

value = instance.ZBufferEnable

instance.ZBufferEnable = value
public bool ZBufferEnable { get; set; }
public:
property bool ZBufferEnable {
    bool get ();
    void set (bool value);
}
member ZBufferEnable : bool with get, set

Property Value

Type: System.Boolean
true if depth buffering is enabled; otherwise, false. The default is true.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

RenderStateManager Class

RenderStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace