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Defines the primitives supported by Direct3D.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
|Renders the vertices as a collection of isolated points. This value is unsupported for indexed primitives.|
|Renders the vertices as a list of isolated straight line segments. Calls that use this primitive type fail if the count is less than two or is odd.|
|Renders the vertices as a single polyline. Calls that use this primitive type fail if the count is less than two.|
|Renders the specified vertices as a sequence of isolated triangles. Each group of three vertices defines a separate triangle. Back face culling is affected by the current winding-order render state.|
|Renders the vertices as a triangle strip. The back face culling flag is flipped automatically on even-numbered triangles.|
|Renders the vertices as a triangle fan.|
A triangle strip renders the vertices as a series of connected triangles. Culling is removing a face from the list of faces to render. Faces can be culled using a number of techniques including: back face, view frustum, and occlusion culling.
Using triangle strips or triangle fans is often more efficient than using triangle lists because fewer vertices are duplicated.
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.