Mesh Methods
Public Methods
(see also Protected Methods )
Name | Description | |
---|---|---|
Box | Uses a left-handed coordinate system to create a mesh that contains an axis-aligned box. | |
Clone | Clones, or copies, a mesh object. (inherited from BaseMesh) | |
ConvertAdjacencyToPointReps | Converts mesh adjacency information to an array of point representatives. (inherited from BaseMesh) | |
ConvertPointRepsToAdjacency | Converts point representative data to mesh adjacency information. (inherited from BaseMesh) | |
Cylinder | Uses a left-handed coordinate system to create a mesh that contains a cylinder. | |
Dispose | Overridden. Releases all resources used by the Mesh. | |
DrawSubset | Draws a subset of a mesh. (inherited from BaseMesh) | |
Equals | Overloaded. Determines whether two Object instances are equal. (inherited from Object) | |
GenerateAdjacency | Generates adjacency information based on mesh indices. (inherited from BaseMesh) | |
GetAttributeTable | Retrieves an attribute table for a mesh. (inherited from BaseMesh) | |
GetHashCode | Serves as a hash function for a particular type. (inherited from Object) | |
GetType | Gets the Type of the current instance. (inherited from Object) | |
LockAttributeBuffer | Locks an attribute buffer and obtains its memory. | |
LockAttributeBufferArray | Locks an attribute buffer and obtains its memory. | |
Optimize | Overloaded. Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh. | |
OptimizeInPlace | Overloaded. Controls the reordering of mesh faces and vertices to optimize performance. | |
Polygon | Uses a left-handed coordinate system to create a mesh that contains an n-sided polygon. | |
ReferenceEquals | Determines whether the specified Object instances are the same instance. (inherited from Object) | |
SetAttributeTable | Sets a mesh's attribute table and specifies the number of entries stored in it. | |
Sphere | Uses a left-handed coordinate system to create a mesh that contains a sphere. | |
Torus | Uses a left-handed coordinate system to create a mesh that contains a torus. | |
ToString | Returns a String that represents the current Object. (inherited from Object) | |
UnlockAttributeBuffer | Overloaded. Releases the attribute buffer. |
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Protected Methods
Name | Description | |
---|---|---|
Finalize | Overridden. | |
MemberwiseClone | Creates a shallow copy of the current Object. (inherited from Object) |
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See Also
Reference
Mesh Class
Microsoft.WindowsMobile.DirectX.Direct3D Namespace