This documentation is archived and is not being maintained.

Mesh.Sphere Method

Uses a left-handed coordinate system to create a mesh that contains a sphere.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public static Mesh Sphere(
	Device device,
	float radius,
	int slices,
	int stacks


Type: Microsoft.WindowsMobile.DirectX.Direct3D.Device

A Device object that represents the device associated with the created sphere mesh.

Type: System.Single

Radius of the sphere. This value should be greater than or equal to 0.0f.

Type: System.Int32

Number of slices around the main axis.

Type: System.Int32

Number of stacks along the main axis.

Return Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.Mesh
A Mesh object that represents the sphere mesh.


The method call is invalid. For example, a method's parameter may contain an invalid value.


Direct3D could not allocate sufficient memory to complete the call.

The created sphere is centered at the origin, and its axis is aligned with the z-axis.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0