MaterialFixed Structure

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Specifies material properties in a fixed-point structure.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public struct MaterialFixed

This structure provides support for fixed-point math operations.

The following code example shows how to use a MaterialFixed structure.

// The following code example is from the
// Direct3D Mobile Meshes Sample of the
// .NET Compact Framework Samples in the SDK.

// Meshes are divided into subsets, one for each material. Render them in
// a loop
for( int i=0; i<meshMaterials.Length; i++ )
    // Set the material and texture for this subset
    device.MaterialFixed = meshMaterials[i];
    device.SetTexture(0, meshTextures[i]);

    // Draw the mesh subset

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0