FontQuality Enumeration
.NET Framework 2.0
Specifies the level of font quality.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
| Member name | Description | |
|---|---|---|
![]() | AntiAliased | Text is rendered using the antialiasing method when possible. The font quality is given less importance than maintaining the text size. |
![]() | ClearType | Text is rendered using the Microsoft ClearType antialiasing method when possible. The font quality is given less importance than maintaining the text size. |
![]() | Default | The font appearance does not matter. |
![]() | Draft | The font appearance is given less importance than when the Proof value is used. Scaling is enabled for Microsoft Windows Graphics Device Interface (GDI) raster fonts, which means that more font sizes are available, but their quality might be lower. Bold, italic, underline, and strikeout fonts are synthesized if necessary. |
![]() | NonAntiAliased | The font is never antialiased. |
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Reference
Microsoft.WindowsMobile.DirectX.Direct3D NamespaceOther Resources
Mobile Direct3D ProgrammingCommunity Additions
ADD
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