FixedPoint Structure

Represents a 16.16 fixed-point number.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public struct FixedPoint : IComparable, IFormattable, IConvertible
public final class FixedPoint extends ValueType implements IComparable, IFormattable, 
	IConvertible
Not applicable.

This structure is used to interoperate with the various types in Windows Mobile Direct 3D that have fixed-point interfaces. The internal representation of this class is an Int32 structure.

The following example shows how you can use a FixedPoint structure.

// The following code is from the
// Direct3D Mobile Fixed Point Billboard Sample.
// It uses FixedPoint to position meshes of trees randomly.

        // Initialize the tree data
        for (int i=0; i<numberTrees; i++)
        {
            Tree t = new Tree();


do
{
    float fTheta  = 2.0f * (float)Math.PI *
        (float)rand.NextDouble();
    float fRadius = 25.0f + 55.0f * (float)rand.NextDouble();
    Vector3Fixed position;
    position.X  =
        (FixedPoint)(fRadius * (float)Math.Sin(fTheta));
    position.Z  =
        (FixedPoint)(fRadius * (float)Math.Cos(fTheta));
    position.Y  =
        (FixedPoint)HeightField((float)position.X,
        (float)position.Z);
    t.Position = position;
}
while (!IsTreePositionValid(t.Position));

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Compact Framework

Supported in: 2.0

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