Device.TextureState Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Gets a state value for an assigned texture.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public ReadOnly Property TextureState As TextureStateManagerCollection
    Get
'Usage
Dim instance As Device
Dim value As TextureStateManagerCollection

value = instance.TextureState
public TextureStateManagerCollection TextureState { get; }
public:
property TextureStateManagerCollection^ TextureState {
    TextureStateManagerCollection^ get ();
}
member TextureState : TextureStateManagerCollection

Property Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.TextureStateManagerCollection
Returns a TextureStateManagerCollection object that contains the texture states of a device.

Exceptions

Exception Condition
InvalidCallException

The method call is invalid. For example, a parameter might contain an invalid value.

Remarks

This method returns the last texture state that was set for the device, or the default device texture state.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Device Class

Device Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace