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Device.EndScene Method

Updated: April 2009

Ends a scene that was started by calling the BeginScene method.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public void EndScene()

This method unlocks the back buffer which is used for drawing graphical objects. Every call to BeginScene should eventually be followed by a call to EndScene before the display is updated with Present.

When EndScene succeeds, the scene is queued up for rendering by the driver. The method is not synchronous, so the scene is not guaranteed to have completed rendering when the method returns.

The following code example shows beginning and ending a scene.

protected override void OnPaint(PaintEventArgs eventg)
{
    device.Clear(ClearFlags.Target, Color.Black, 0.0f, 0);
    device.BeginScene();
    sprite.Begin(SpriteFlags.None);
    sprite.Draw(texture, Vector3.Empty, new Vector3(10, 10, 0), 0x00ffffff);
    sprite.End();
    device.EndScene();
    device.Present();
}

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0

Date

History

Reason

April 2009

Added descriptive information.

Customer feedback.

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