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DepthFormat Enumeration

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines depth buffer formats.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public enum DepthFormat

Member nameDescription
Supported by the .NET Compact FrameworkUnknownFormat is unknown.
Supported by the .NET Compact FrameworkD32A 32-bit z-buffer bit depth.
Supported by the .NET Compact FrameworkD15S1A 16-bit z-buffer bit depth in which 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel.
Supported by the .NET Compact FrameworkD24S8A non-lockable format that contains 24 bits of depth (in a 24-bit floating-point format - 20E4) and 8 bits of stencil.
Supported by the .NET Compact FrameworkD16A 16-bit z-buffer bit depth.
Supported by the .NET Compact FrameworkD24X8A 32-bit z-buffer bit depth that uses 24 bits for the depth channel.
Supported by the .NET Compact FrameworkD24X4S4A 32-bit z-buffer bit depth that uses 24 bits for the depth channel and 4 bits for the stencil channel.

All depth-stencil formats indicate no particular bit ordering per pixel. In depth channels, but not stencil channels, the driver is allowed to consume more than the indicated number of bits per depth channel.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
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