DepthFormat Enumeration
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Defines depth buffer formats.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
| Member name | Description | |
|---|---|---|
![]() | Unknown | Format is unknown. |
![]() | D32 | A 32-bit z-buffer bit depth. |
![]() | D15S1 | A 16-bit z-buffer bit depth in which 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel. |
![]() | D24S8 | A non-lockable format that contains 24 bits of depth (in a 24-bit floating-point format - 20E4) and 8 bits of stencil. |
![]() | D16 | A 16-bit z-buffer bit depth. |
![]() | D24X8 | A 32-bit z-buffer bit depth that uses 24 bits for the depth channel. |
![]() | D24X4S4 | A 32-bit z-buffer bit depth that uses 24 bits for the depth channel and 4 bits for the stencil channel. |
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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