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Represents a custom vertex format, in a fixed-point structure, that contains transformed vertices.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
The following code example shows how to use a structure.
// This code example is taken from the // Managed Direct3D Mobile Lights Tutorial Sample // of the .NET Compact Framework Samples in the SDK. // The .NET Compact Framework provides three // fixed-point structures for custom vertex buffers: // PositionNormalFixed, PostionOnlyFixed, and TransformedFixed. vbTransF = new VertexBuffer( typeof(CustomVertex.TransformedFixed), 100, dev, Usage.WriteOnly, CustomVertex.TransformedFixed.Format, vertexBufferPool);
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.