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MSDN Library

CustomVertex.TransformedFixed Structure

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Represents a custom vertex format, in a fixed-point structure, that contains transformed vertices.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public struct TransformedFixed

This structure provides support for fixed-point math operations.

The following code example shows how to use a CustomVertex.TransformedFixed structure.


// This code example is taken from the
// Managed Direct3D Mobile Lights Tutorial Sample
// of the .NET Compact Framework Samples in the SDK.

// The .NET Compact Framework provides three
// fixed-point structures for custom vertex buffers:
// PositionNormalFixed, PostionOnlyFixed, and TransformedFixed.

    vbTransF = new VertexBuffer(
        typeof(CustomVertex.TransformedFixed), 100, dev,
        Usage.WriteOnly, CustomVertex.TransformedFixed.Format,
        vertexBufferPool);


Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
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